Lead Animator & Senior Technical Artist, Sept 2005 – Jan 2006 Worked with level designers to implement game-play mechanics.Ĭurious George (Gamecube, PC, Xbox, PS2) – Vicious Cycle Created particle effects and custom shaders for environments. Created a script to streamline the process of rigging and animating facial movements. Scheduled and supervised the animation of cinematics. I rigged and animated the main character and supervised the animation of all characters. Lead Animator & Senior Artist, January 2006 - September 2006įlushed Away won the Annie Award for best animated video game of 2006. Ben Cloward - Technical Artist | Resume BEN CLOWARD - Technical Artistįull-time position as a Senior Technical Artist.įlushed Away (Gamecube, PS2) - Vicious Cycle
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